Unreal Week 5: Bug Fixing, Finished Prototype and Thoughts about Design
 
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Unreal Week 4: Interactive Lighting Prototype with Blueprint
Weekly Goal: Make a prototype of interactive lighting. Getting familiar with Blueprint coding.   Final Result Explanation: I made blueprints
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Unreal Week 3: Material Network Shaders and PBR Knowledge Review
Cel Shader Water Shader Weekly Goal: Original: Write HLSL shader using custom node in Unreal. Current: Learn more about basic
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Unreal Week 2: Day Scene, HDR, Post Processing
Weekly Goal: Get Familiar with the lighting in Unreal. Learn about its structure and make a day scene with foliage.
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Unreal Week 1: Getting Familiar with Unreal Engine
Weekly Goal: Go through the interface. Understand the set up of a level & VR. Build a program for HTC
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Mobile VR: Wrong Choices in Art Pipeline That Caused Problems
—- There are a bunch of decisions that I regret, that could have been avoided if I knew it ahead
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Mobile VR Art Development of Trees, Project Voyage
Introduction This semester I am working as an 3D artist for Project Voyage. (website link: http://www.etc.cmu.edu/projects/voyage/) Our project is to explore
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Technical Animation Mini Project: Skinning
Modeling, rigging, skinning. Use very simple lights setup and a plane to cast shadow on. The rig used is from
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Technical Animation Pieces 5: Rigid Body Simulation
The best idea inside rigid body simulation is that, you can use one single point and its state ( orientation &
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Technical Animation Pieces 4 — Skinning
Feb.8 Class Summary — Three Techniques of Skinning LBS Linear Blend Skinning ( = SSD, skeletal subspace deformation) The logic
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