Unreal Week 5: Bug Fixing, Finished Prototype and Thoughts about Design
Unreal Week 4: Interactive Lighting Prototype with Blueprint
Weekly Goal: Make a prototype of interactive lighting. Getting familiar with Blueprint coding. Final Result Explanation: I made blueprintsRead more.
Unreal Week 3: Material Network Shaders and PBR Knowledge Review
Cel Shader Water Shader Weekly Goal: Original: Write HLSL shader using custom node in Unreal. Current: Learn more about basicRead more.
Unreal Week 2: Day Scene, HDR, Post Processing
Weekly Goal: Get Familiar with the lighting in Unreal. Learn about its structure and make a day scene with foliage.Read more.
Unreal Week 1: Getting Familiar with Unreal Engine
Weekly Goal: Go through the interface. Understand the set up of a level & VR. Build a program for HTCRead more.
Mobile VR: Wrong Choices in Art Pipeline That Caused Problems
—- There are a bunch of decisions that I regret, that could have been avoided if I knew it aheadRead more.
Mobile VR Art Development of Trees, Project Voyage
Introduction This semester I am working as an 3D artist for Project Voyage. (website link: http://www.etc.cmu.edu/projects/voyage/) Our project is to exploreRead more.
Technical Animation Mini Project: Skinning
Modeling, rigging, skinning. Use very simple lights setup and a plane to cast shadow on. The rig used is fromRead more.
Technical Animation Pieces 5: Rigid Body Simulation
The best idea inside rigid body simulation is that, you can use one single point and its state ( orientation &Read more.
Technical Animation Pieces 4 — Skinning
Feb.8 Class Summary — Three Techniques of Skinning LBS Linear Blend Skinning ( = SSD, skeletal subspace deformation) The logicRead more.